Tag Archives: PlayStation 4

Review – Motor Racing on Playstation VR

The PlayStation VR brings Virtual Motor Racing to reality with stunning graphics and sounds that create an atmosphere as if your actually sitting inside the cockpit.

PlayStation VR connects straight to your existing PS4 console with the help of a tracking camera.  It costs around £350 and Driveclub costs around £30. The camera is sold separately and costs around £42.

In order to get the best out of the VR a 4K TV is essential which increases the graphics and resolution.

Sony’s promotion of the Driveclub experience on the VR with the high-resolution shots is a bit questionable as it’s not quite of that standard, but I was still mostly impressed by the whole experience.


The Logitech force feedback steering wheel which costs around £200 adds to the motor racing experience with vibrations and movement responses from crashes and sharp breaking.

The sounds allow you to feel the power of the car your driving, and the VR allows you to take a sneak peek in the other drivers cockpit before the race starts.

The graphics are pretty detailed and create the illusion that your in a different place; also being in the cockpit of some of the fastest cars in the world is complete joy.

Everything’s rendered entirely in 3D and precise head-tracking means that you instantly forget that you essentially have a mobile phone screen strapped to your face and makes you completely blank out the world around you.

Most complete

When you slide into the vehicle, you’re aware of the cockpit curling up over your shoulders. Floor the throttle and you quickly discover how many of the problems with racing games VR can solve.

Placing your car in 3D space suddenly becomes a breeze, instantly improving your lines through corners, and even little touches like having shift lights in your peripheral vision rather than at the bottom of a TV screen make a huge difference.

Being in first person camera is best as you get more of a realer experience when driving. The PlayStation VR is definitely the second coming of racing games, especially with the new Gran Turismo coming out which his PlayStation’s highest selling racing game.

It gives me hope that the Driveclub experience is only the beginning of something epic.

DriveClub VR turns out to be the most complete game in PlayStation VR’s launch line-up. It’s got 80 cars, a hundred or so tracks and handling that positively begs you to hustle cars through corners.

It’s perfectly playable with the standard Dual Shock controller, of course, but if you have a steering wheel and pedal set the final piece of the immersion jigsaw falls into place and suddenly you’re a racing driver.


It does take some getting use to at first, especially using a steering wheel, which is much more difficult in comparion to using a controller.

Operating the gas and brake with your feet and the gears as well as steering wheel with your hands is not easy.

Be prepared to spin off track a lot. I found for a newbie like me, it’s best not to just jump straight into a Ferrari but start off in a slower, less powerful car like a Golf GTI.

Once you master the handling on that, then progress up the car classes.

The screen HUB that includes race time, laps and position can be seen when you look upwards into the sky.

Pros & Cons

As its such an addictive experience you do start to come across motion sickness where your head slightly starts to spin once you take off the VR, but I was playing it for a good three hours, so it was expected.

Another negative is that the visuals get blurry at times which makes it hard to see where you’re going. Also if you bought the game originally on PS4 you will not be able to load progress saves from the original.

“DriveClub VR is the perfect game to sell the fantasy of being behind the wheel of your dream car”

In comparison to the actual game, the graphics took a slight drop but perhaps that was because it may be too much for the VR and to reduce technical errors like lags and glitching. But everything’s in a slightly myopic soft-focus and some of the scenery is more simplistic.

Most of the content from the original game is still here, including the online mode. Driving mode is also still the same, with a good balance between accessibility and realism.

If you are a true motor racing fan who is also into gaming I highly recommend you give it a try as I found myself stuck in the cockpit for hours and I’m not a big racing afficionado.

DriveClub VR is the perfect game to sell the fantasy of being behind the wheel of your dream car, and only the first in an upcoming wave of virtual reality racers that will include Gran Turismo Sport.

Sweeping open roads, accessible handling that flatters your driving skills and obscenely detailed cockpits to pore over make this the quickest and most affordable route to becoming a VR true believer.

Games review – Snow

Ever thought of bracing the chill of the Alps to do some snowboarding or skiing?

Maybe the cost has put you off, or possibly the thought of breaking a leg.

In which case, Poppermost Productions’ Snow is a winter sports video game that takes the expense, cold weather and potential for injury out of the equation.

Initially released towards the end of 2016 on PlayStation 4, Snow gives players the opportunity to digitally snowboard and ski across various locations, game modes and events with their own customisable character.

Free Roam

One of Snow’s games modes, and arguably its most, enjoyable is its Free Roam, where players get to explore different mountains under no gaming conditions (e.g. time limit) in place.

Players have the option to choose between seven peaks, which differ in size and level of difficulty, to snowboard or ski on.

These mountains, mostly named after competitions, include: Sialia, Suzuki Nine Knights, B&E, S Games, Jon Olsson Invitational and Fochi 2014.

Jon Olsson Invitational

Out of the seven, Jon Olsson Invitational (JOI) is without a doubt the one for beginners.

With its map size classed as small and its difficulty ranked as easy, JOI will break you in gently.

Players only have the short distance between the top and bottom of a very small hill to travel, with just a couple of ramps put in place afterwards to allow the practice of tricks.

However, The unchallenging nature of  JOI it quite tedious and probably surplus to requirements once players have grown accustomed to the game.

In contrast, Sialia, the largest mountain on Snow, can keep players entertained for days with its numerous pipes, ramps, rails and expansive landscape, which can sometimes feel never-ending but in a satisfying way.

As for the rest of Snow’s mountains, they strike a balance between both Sialia and JOI, ultimately offering players a range of experiences across Free Roam.


With no overall aim or compulsory challenges to complete, Free Roam can become boring, especially in an offline setting.

If so, then there is the option of trying out the Events mode instead.

There are seven event types to choose from: Time Trail, Descent, Slopestyle, Big Air, Freeride, Freestyle and Rail Jam.


These events involves tasks ranging from reaching the bottom of the course as fast as possible, to performing a specific number of tricks, thus giving players the chance to test and further improve on their in-game snowboarding or skiing skills.

Out of the seven, the two event types that really catch your eye are Descent and Freestyle.

In Descent, players have to complete the course without crashing, while Freestyle sees virtual snowboarders and skiers attempting to record as high a score as possible through the use of tricks.

Both events are challenging yet still fun, but can have an element of frustration attached to them if you fall into the habit of constantly crashing before completing the course and having to restart.


The Multiplayer mode for Snow resembles its Free Roam counterpart, with the only major difference being players get to snowboard and ski with other online players.


Currently, it appears that Sialia is the only mountain available to play on, with a maximum of 12 players allowed to join the server.

Taking into account the size of Sialia, it can become difficult to come across fellow players in the server (unless you opt to spawn at their location), leaving you with the feeling that you are not actually playing with anyone from time to time.

However, once alongside budding snowboarders and skiers of the virtual world, Snow becomes much more fun as you speed downhill with other players while performing tricks simultaneously.

Perhaps Snow could do with additional content to its Multiplayer though, like actual races or trick contests between players, rather than just having an online version of free roam.

Overall gameplay

Despite being officially released and available to purchase on the PS4, Snow is still in its Beta stage and, as a result, has its flaws.

For instance, although quite minor, the manner in which a player’s character is tossed around after a crash can look very glitchy — an issue likely to be bothersome for those who seek perfection in a game.

Also, on Multiplayer, which can feel very laggy at times, players pass through each other as if they were ghosts when riding into one’s path, rather than colliding and eventually crashing.

This may have been done to prevent players from purposely riding into other players in order to cause them to crash and disrupt their experience but, ultimately, it has removed a sense of realism from the game.

Nevertheless, Snow remains an entertaining sports game.

It’s not as complete as other similar winter sports video games such as EA Sports’ SSX series, and doesn’t have the best of graphics in this current generation of gaming.

But if snowboarding, skiing or sports games in general for that matter are your type of thing, then give Snow a go.

Elephant Sport rating: 7/10

Featured image: ©SNOW